Changeling

History
Changelings are the result of when a Hag mates with a human male. Hags however rarely take care of their child whom they abandon for others to raise.

Description
Changelings are typically tall, slender, dark haired, and attractive, changelings otherwise resemble their fathers’ race. They are always female, and their mismatched colored eyes and abnormally pale skin hint at their true heritage.

Lifecycle
Changelings are virtually identical to humans, that is until puberty beckons.

At puberty, changelings receive “the call,” a hypnotic spiritual voice that beckons them to travel and discover their true origins.

Changelings who ignore this call choose their own destiny; those who heed it discover their “mother” and may come into great power by transforming into hags themselves.

Culture
As foundlings, Changelings have no real culture of their own, they blend into that of their adoptive parents, although when their true heritage is discovered or even suspected, many face prejudice.

Changelings are often loners and wanderers as a result and many are pushed into learning the magical arts to defend themselves, furthering the rumors of witchcraft.

Ability Scores
Changeling are frail but comely and cunning. (+2 WIS +2 CHA -2 CON)

Base Traits

 * Natural Armor: Changelings have a +1 natural armor bonus.
 * Claws: Changelings’ fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).
 * Darkvision: Changelings see perfectly in the dark up to 60 feet.

Subrace Traits
In addition to base traits, Changelings gain one additional traits depending on their Hag mother's identity.
 * Hulking Changeling (Annis Hag): The changeling gains a +1 racial bonus on melee damage.
 * Pyrophile (Ash Hag): The changeling gains a +1 racial bonus on damage rolls when using spells with the fire descriptor. This bonus increases by 1 for every 4 levels the changeling has beyond 1st.
 * Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.
 * Sea Lungs (Sea Hag): The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning.
 * Gaze Blindness (Mute Hag): The changeling gains a +2 racial bonus on saving throws against gaze attacks.
 * Heartstone Heritor (Night Hag): The changeling gains a +2 racial bonus on saving throws against disease.
 * Ice Climber (Winter Hag): The changeling gains a +5 racial bonus on Climb checks on icy or slippery surfaces.
 * Inscrutable (Blood Hag): The Sense Motive check DC to gain a hunch about the changeling increases by 5.
 * Wind Breaker (Storm Hag): The changeling is treated as two size categories larger for the purpose of resolving wind effects.