Orelir

History
The powers of the land of Ushas has long corrupted the Orelirs, transforming them into beings not quite of this world. Blessed with insight and magical powers but cursed with unstable minds.

Description
Orelirs are a highly variable group, the taint of Ushas has warped them to the point they always have a certain unplaceable oddness to them. Orelirs are recognized for their unnatural skin, hair and eye colors.

Lifecycle
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Culture
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Society
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Religion & Faith
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Ability Scores
Orelirs are agile and quick to learn but out of touch with reality. (+2 Dex, +2 Int, -2 Con, -4 Wis)

Base Traits

 * Linguist: Orelirs start with Imperial Common and Vanir. High Intelligence Orelirs can choose any non-secret language.
 * Low-Light Vision: Orelirs can see twice as far as a race with normal vision in conditions of dim light.


 * Elven Immunities: Orelirs are immune to magical sleep effects and gain a +2 racial bonus to saving throws against Enchantments.


 * Elven Magic: Orelirs gain a +2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.


 * Mind’s Eye: Orelirs have Detect Thoughts as a spell-like ability at will.


 * Hypnotic Gaze: Once per day, a member of this race can attempt to hypnotize a single target as per the spell hypnotism (caster level equal to its character level). The effects of the hypnotic gaze last only 1 round.