Human

History
Alien to Anor Mundus, humans came to the world escaping a mythical disaster known as the eternal darkness, which was engulfing their previous world known as Izalt, a now largely forgotten world and allegedly a technological paradise where racial engineering, incredible materials and occult devices were common.

In their exile, humanity appeared scattered all over the world and came to assimilate among the native population.

In the modern age, Humanity have become dominant in many parts of the world due to their adaptability and rapid breeding.

Description
The humans of Anor mundus are an extremely varied lot, both from their innate racial and ethnic diversity but also centuries of interbreeding with other races.

Lifecycle
Humans are well known (and often mocked) for their ability to successfully reproduce with many other species, particularly goblinoids and Vanirs, but healthy living children have been born of Catfolk, Lizardfolk and Giants. as well.

Ability Scores
Humans are versatile and highly adaptable. Human characters have a +2 bonus to any ability score of their choice.

Base Traits

 * Skilled: Humans gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.
 * Bonus Feat: Humans select one extra feat at 1st level.
 * Gift of tongues: Humans gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.

Alternate Traits

 * Adoptive Parentage: Humans are sometimes orphaned and adopted by other races. Choose one humanoid race without the human subtype. You start play with that race’s languages and gain that race’s weapon familiarity racial trait (if any). If the race does not have weapon familiarity, you gain either Skill Focus or Weapon Focus as a bonus feat that is appropriate for that race instead. This racial trait replaces the bonus feat trait.


 * Giant Ancestry: Humans with ogre or troll ancestry end up having hulking builds and asymmetrical features. Such humans gain a +1 bonus on combat maneuver checks and to CMD, but a –2 penalty on Stealth checks. This racial trait replaces skilled.
 * Fey Ancestry: You gain low-light vision, gain a +1 racial bonus on Reflex and Will saves, and treat Knowledge (nature) and Perception as class skills. This racial trait replaces skilled.
 * Reptilian Ancestry: Humans with Lizardfolk ancestry sometimes have nictitating membranes or patches of scaly skin. They gain a +2 racial bonus on saving throws against mind-affecting effects and poisons. This racial trait replaces the bonus feat trait.
 * Earthen Ancestry: Humans with Earthen ancestry are short and bulky and their skin has a metallic sheen. They gain a +2 racial bonus on saves against poisons, and darkvision 30'. This racial trait replaces the bonus feat trait.
 * Darkfalk Ancestry: Humans whose ancestors have fled deep into the underworld have developed exceptional vision even in pitch darkness. have Darkvision 60' this trait replaces Gift of Tongues.
 * Frostling: Humans affected by a pact with the Hungering Cold to survive the deep north of Vorjskan, Frostlings have eerie blue skin, completely black eyes and white hair. Frostling gain dark vision 60', immunity to cold and vulnerability to fire. This replaces Skilled and Gift of Tongues