Batfolk

Ability Scores
Batfolks are quick and smart but physically weak. (+2 DEX, +2 INT -2 STR)

Base Traits

 * Small Size: Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
 * Darkvision 120': Batfolks can see in the dark up to 120 feet
 * Blindsense 30': Batfolk usually do not need to make Perception checks to pinpoint the location of a creature within 30 feet, provided they have line of effect to that creature. A creature that members of this race cannot see still has total concealment against individuals with blindsense, and members of this race still have the normal miss chance when attacking creatures that have concealment. Visibility still affects the movement of members of this race. Members of this race are still denied their Dexterity bonus to AC against attacks from creatures they cannot see
 * Climb: Batfolks have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants.
 * Gliding Wings: Batfolk take no damage from falling (as if subject to a constant nonmagical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide.
 * Sensitive Hearing: Batfolk of this race receive a +4 racial bonus to hearing-dependent perception check