Catfolk

History
Catfolks have a long and complex history across all of Anor Mundus. They built the great Mrhan and Balam empires on Uldaar and Central Midken, their clan and kingship system on Vorjskan was adopted by humanity, and they succeeded the Vul'gra and Nol Rodan civilizations on Centros during the age of darkness.

Even where they are no longer rulers or the main population, Catfolk remain a steady presence and valued citizens.

Breeds
Catfolks are a diverse lot visually, with various breeds hailing from different parts of the world. The six known breeds are;
 * Lion of the warmer regions Centros and eastern Uldaar.
 * Tiger of Western Uldaar and Hurekami's flatlands.
 * Lynx of Vorjskan
 * Bobcats of Centros' temperate lands.
 * Snow Leopards of Hurekami's mountainous areas.
 * Jaguars of Central Midken's jungles.

Religion & Faith
Catfolks are a diverse lot and their belief are heavily variable by region. Worldwide, beliefs in the feline aspect of the Great Mother is very common, along with the Flowering Peacock and Laughing Crow. In the Mrhan empire, the worship and summoning of Asuras and [x]. Centrosi Catfolk are often converts to the imperial faith.

Ability Scores
Catfolk have a base ability modifier of +2 CHA -2 WISDOM and an additional +2 bonus to an ability depending on their breed.

Lion, Tigers, Jaguar and Cougar catfolk have a STR bonus to their ability scores. Lynx, Bobcats, Snow Leopard, Caracal, and Cheetah have a DEX bonus instead.

Base Traits

 * Low-light Vision: In dim light, catfolk can see twice as far as normal.
 * Cat's Luck: Once per day when a catfolk makes a Reflex saving throw, they can roll the saving throw twice and take the better result. they must decide to use this ability before the saving throw is attempted.
 * Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
 * Claws: Catfolks receive two natural claw attacks, dealing 1d4 damage each.
 * Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.

Alternate Traits

 * Climber: These catfolk have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants.This Trait replaces Sprinter.


 * Clever Cat: These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This rait replaces hunter.

'Half-cats'
On rare occasions, catfolk have been able to successfully reproduce with humans. These offsprings are nicknamed Half-cats. Although much more human-like in appearance, they strongly take after their catfolk parents.

Half Cat Traits

 * Skilled: Half-cats gain an additional skill rank at first level and one additional rank whenever they gain a level. This replaces Claws.
 * Gift of Tongues: Half-cats gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This Replace's Cat's Luck