Houndfolk

History
Houndfolks are a variety of closely related native races found most continents of Anor Mundus. Houndfolks are closely tied with Catfolks and the two races have a long history together.

Description
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Lifecycle
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Culture
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Society
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Religion & Faith
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Ability Scores
All houndfolks are fast and agile. Jackals are cunning but reclusive (+2 DEX +2 INT -2 CHA) while wolves and hounds are sociable but dim. (+2 DEX +2 CHA -2 INT)

Base Traits

 * Claws: Houndfolk receive two claw attacks, dealing 1d4 damage.
 * Scent: Houndfolks gain the scent ability
 * Fast: Houndfolks have an additional 10' to their base speed.
 * Curiosity: Houndfolks are naturally inquisitive about the world around them. They gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) become class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead.

Wolf

 * Pack Oriented: Whenever wolves use the Aid maneuver, they grant a +4 bonus instead of the usual +2.
 * Forest Stride: Wolffolks can move through natural difficult terrain at their normal speed while within forested terrain. Magically altered terrain affects them normally.

Jackal

 * Arcane Focus: Jackalfolks gain a +2 racial bonus on concentration checks made to cast arcane spells defensively
 * Low-Light Vision: Jackalfolks can see twice as far as a race with normal vision in conditions of dim light.

Wolfhounds

 * Bite: Wolfhounds gain a natural bite attack dealing 1d4 damage.
 * Bonus Static Feat: Wolfhounds gain the Improved Grapple feat for free at 1st level.