Gyok

History
[x]

Description
[x]

Lifecycle
[x]

Culture
[x]

Society
[x]

Religion & Faith
[x]

Base Traits
Members of this race can see in the dark up to 60 feet Members of this race gain a racial bonus on saving throws against poison effects equal to their Hit Dice. Perception and Stealth are always class skills for members of this race. Members of this race have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants. A number of times per day equal to its Constitution modifier (minimum 1/day), a member of this race can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the creature to be injured when it uses this ability). Paralytic Venom: Injury; save Fort DC 10 + the 1/2 user’s Hit Dice + the user’s Constitution modifier; frequency 1/ round for 6 rounds; effect 1d2 Dex; cure 1 save. Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons. Members of this race have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points). Members of this race gain a +4 racial bonus on Stealth checks while within swamp terrain.
 * Darkvision 60 ft.
 * Poison Resistance
 * Stalker
 * Climb
 * Toxic (Paralytic Venom)
 * Poison Use
 * Carrion Sense
 * Camouflage (Jungle)

Alternate Traits

 * [x]