Saurus Lizardfolk

History
[x]

Description
[x]

Lifecycle
[x]

Culture
[x]

Society
[x]

Religion & Faith
[x]

Ability Scores
Saurians are strong and intelligent but somewhat clumsy. (+2 Str, +2 Int, -2 Dex)

Base Traits

 * Natural Armor: Saurians get a +2 to natural armor
 * Hardy: Saurians gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
 * Stability: Saurians receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
 * Craftsman: Saurians gain a +2 racial bonus on all Craft or Profession checks to create objects from metal or stone.
 * Stonecunning: Saurians receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
 * Relentless: Saurians gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the member of this race and its opponent are standing on the ground.
 * Slapping Tail: Saurians have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d8 points of damage plus the user’s Strength modifier.


 * Tripping tail: When a Saurian hits with its slappingtail, it can make a trip attack as a free action that does not provoke attacks of opportunity.

Alternate Traits

 * [x]