Elephantfolk

History
[x]

Description
[x]

Lifecycle
[x]

Culture
[x]

Society
[x]

Religion & Faith
[x]

Base Traits

 * Reach: Elephantfolk have a reach of 10 feet.
 * Sprinter: Elephantfolk gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
 * Gatecrasher: Elephantfolk gain a +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder.


 * Tusks: Elephantfolk possess a gore attack dealing 1d8 Bashing damage.
 * Powerful Charge: Elephantfolk using a gore attack on a charge deal double damage plus 1-1/2 strength bonus.
 * Natural Armor: Elephantfolk gain a +1 natural armor bonus to their Armor Class.
 * Savanna Walker: Elephantfolk are immune to environmental heat as if they were under the effect of a constant ‘endure element’ spell but limited only to heat. This is not a magical effect and cannot be dispelled or negated.

Alternate Traits

 * Tundra Walker: Vorjskan mammothfolk are immune to environmental cold as if they were under the effect of a constant ‘endure element’ spell but limited only to cold. This is not a magical effect and cannot be dispelled or negated. This replaces the 'Savanna Walker' racial trait.